I haven't posted for a while because I've been working hard on reinforcements for my Cadre. I'm going to the Northern Warlords GT in Warrington this weekend and needed to focus on some bits and bobs. But I'm finished now so I thought I would post up a couple of pics of what Ive been working on.
First this is my latest Riptide
The plan is to run him as an allied Enclave Elite so I can take the Earth Caste Pilot Array and the Talisman of Arthas Moloch. I'm expecting lots of Demons and a few Rune Priest with Jaws, and being able to deny the witch on 4d6 will help.
The ECPA also helps in guaranteeing the Nova reactor gets charged pretty much every turn. This is my "solution" to screamers starts - bogg them down with a stubborn Riptide with a 3++ ..... OK, not great, but the best I could come up with, without radically overhauling my list.
The photo isn't too good, but I hope you can make it out. I was going for a predatory bird "perched" on the ruin sort of look. Not sure I cracked it though. It's probably easier to see from different angles!
The Ivy on the ruins I found on a website dedicated to dolls houses of all things!
Next is my Commander. He's what some are calling a "Raven" (not sure why) i.e no weapons, but all the toys. I've loaded him out with C&CN, M3S,Puretide Chip, Iridium Armour and Drone Controller.
He'll spend most of his time with the Double Deathrain squad and their Marker Drones, lending the Drones his BS5, twin linking the Missile Pods, and granting them Ignores Cover and Tank/Monster Hunter. However, if needed he can attach to the Burst Cannon Riptide to kill FMCs (the Riptide has a Velocity Tracker), or to the other Ion Riptide to Kill AV14 (just worked out that Ordinance and Tank Hunter "stack", so if you Nova Charge the Ion Accelerator, and the Puretide chip grants the Riptide Tank Hunter, you roll 4d6 to penetrate armour, choosing the highest).
The model is a standard XV8, although pretty heavily converted. I've worked out a way to cut the body and insert a spacer so I can articulate and extend the torso. It makes them much more flexible in their posing. The think he's looking at is supposed to be a terminal displaying all the info to make the signature systems work.
The back banners are from Paulson Games.
So that's what Ive been working on (among other things). If you see the army at Warrington, come over and say "Hi"!
EYIG
First this is my latest Riptide
![]() |
Heavy Burst Cannon Riptide |
The ECPA also helps in guaranteeing the Nova reactor gets charged pretty much every turn. This is my "solution" to screamers starts - bogg them down with a stubborn Riptide with a 3++ ..... OK, not great, but the best I could come up with, without radically overhauling my list.
The photo isn't too good, but I hope you can make it out. I was going for a predatory bird "perched" on the ruin sort of look. Not sure I cracked it though. It's probably easier to see from different angles!
The Ivy on the ruins I found on a website dedicated to dolls houses of all things!
![]() |
"Raven" XV8 Commander |
Next is my Commander. He's what some are calling a "Raven" (not sure why) i.e no weapons, but all the toys. I've loaded him out with C&CN, M3S,Puretide Chip, Iridium Armour and Drone Controller.
He'll spend most of his time with the Double Deathrain squad and their Marker Drones, lending the Drones his BS5, twin linking the Missile Pods, and granting them Ignores Cover and Tank/Monster Hunter. However, if needed he can attach to the Burst Cannon Riptide to kill FMCs (the Riptide has a Velocity Tracker), or to the other Ion Riptide to Kill AV14 (just worked out that Ordinance and Tank Hunter "stack", so if you Nova Charge the Ion Accelerator, and the Puretide chip grants the Riptide Tank Hunter, you roll 4d6 to penetrate armour, choosing the highest).
The model is a standard XV8, although pretty heavily converted. I've worked out a way to cut the body and insert a spacer so I can articulate and extend the torso. It makes them much more flexible in their posing. The think he's looking at is supposed to be a terminal displaying all the info to make the signature systems work.
The back banners are from Paulson Games.
So that's what Ive been working on (among other things). If you see the army at Warrington, come over and say "Hi"!
EYIG